![]() ![]() Right now, the team is Arrowette (A green Arrow protegee), Ardent (A Project Camdis Clone of Martain Manhunter.), Indigo (Blue Devil's Illegitimate Daughter.), A Shadow manipulator who is not a legacy character and doesn't have a code name yet, Red Hood (A variant where old Jason is once more willing to obey the no killing rule and is semi-back with the bat family.), and Catwoman (Selena Kyles Protegee, who has a mystic Amulet helping augment her skills and ability's.) Now, the system is Mutants and Masterminds 3rd Edition, or DC Adventures. ![]() And as one of the readers, I'm one of the people who is gonna get first pick if one of the players drops out for what ever reason, as happens in Play by Post games. I've got a Teen Titans game I've been watching on another website. This can cause this power to spread out of control rapidly, which is why in many campaigns this power is developed by paranoid telepathic criminal masterminds.Ok, so. This power triggers once per attempt at reading your mind, and while one of your targets suffers from this effect, anyone using Mind Reading on them will also be afflicted with it. Worse yet, any telepath attempting to read the mind of of your target becomes afflicted with this power as well, protecting your secrets even as they are hiding in someone else's mind. ![]() Repeated attempts to read your mind worsen the affliction, and unless the mind reader manages to resist the power, he or she will eventually fall into a deep, comatose sleep. When a telepath attempts to use Mind Reading on you, this power activates and afflicts the target with mental fatigue, which becomes worse and worse. This power is designed to defend against this in a powerful way - and in any game setting it's likely that this power is the stuff of legends, since it's very dangerous and contagious as well. The greatest threat to a telepath is another telepath like the proverbial arms race, knowledge your steal from a person's mind can just as easily be stolen from yours in turn. This costs 15 points for the Morph effect, and an additional 1 point per rank in the Illusion effect. Psychic Shapeshifter: Morph 3 (Any Humanoid) - Linked to Illusion (Mental Senses), Psychic, Limited to Self If you have the Illusion power profile book, the Psychic extra will even use the mind reader's own expectations to make your illusions more belieavable! The illusion will project to any mind reader the illusion that your thoughts and memories match with the form you assumed, protecting your real motives. Then, to thwart those pesky mind readers, you add an illusion which affects only Mental senses (so only psychics can detect it) which is linked to the Morph effect (so that if you activate one, the other does as well). ![]()
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